Market Analysis

Current Market Analysis
Issues in conventional gaming market or social network, centralization of user-generated content restricts the rights and ownership, any asset uploaded on those platforms the company owns the rights, not the user. Central control over the trading of virtual goods created by users. This restricts user fair valuations for that creation as a game company taking revenue. Some items are prohibited from trading at all. It is also difficult to prove who actually created or owns it.
Solution
Most companies are focused on a single platform, for example:
Roblox = Mobile
Blankos = PC
Sandbox = PC
Decentraland = Web-Based
Xana is a multiplatform app consisting of Android/iOS/PC/MAC/Quest platforms. Each one has its own challenges. If we optimize things for Mobile, it will not look good on PC. So after doing research, we came up with a quick, reliable, and scalable solution in the future.
Lands & Art Style
Land and art style will be semi-toonish.
Our App Minimum Specs
Mid End PC/MAC [i3 4th gen 4GB Ram 2Gb VGA]
Android 4GB Ram Cortax Processor Adrino 400 series gpu or above
iPhone X
Quest 1 Supported
Land Explanation
Land Max Size in UNITY UNITS = 50x50 Unity Units will be 50 meters by 50 meters in real-life units.
Land Creation
Land Max Size in UNITY UNITS = 50x50 Unity Units
Land Materials Maximum 1 Max allowed 1
1024x1024 texture size tileable no ATLAS
Land must be a plane single phase 6 Polycounts only
Land Item
Total Atlas = 5
Buildings: All buildings will be tileable textures single sheet 4096x4096 resolution. Max poly count for a single building will not max than 3000 poly-count building size must not be bigger than 10 unity units.
Vegetations: Mobile optimized billboard including grass system. Consuming 1 texture sheet 1024x1024, For trees, there will be a single sheet containing 2 to 4 different trees sheet size will be 4096x4096
Props It will be in a different sheet max size 4096x4096.
Water Shader will be in a different sheet Max size 1024x1024
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